She’ll also pick locks so you can access secret areas or give you any money she happens to find. She’ll scour around for ammo during fights and toss you salts or health when you’re low on either. She’ll stick by your side through a majority of the game and I can’t imagine playing Bioshock Infinite without having her around. Mixing up the vigors really feels a lot more natural and there are some neat combinations you can do like setting fire to your crows with devil’s kiss or electrocuting a possessed enemy and watching as he runs around electrocuting his buddies.Įlizabeth is probably the best weapon you’ll have in your arsenal. This time around they’re much more useful and I found myself doing things like lifting up a pack of enemies with bucking bronco, laying down a devil’s kiss trap underneath them, and then heading off knowing they’d be toast in a moment. Bioshock 2 introduced plasmid traps but they felt slightly underwhelming and I didn’t really use them much. Switching between your two equipped vigors is smooth and responsive as well. I had such a hard time deciding which two I wanted to jump into a battle with but it wouldn’t matter since you can pull up the vigor menu instantly to swap them around. There are eight vigors in all and they all feel useful which is incredibly important since a few of the plasmids from Bioshock 1 & 2 were pretty useless. These drinks give you superhuman abilities that allow you to toss fireballs, summon a flock of crows, or absorb the bullets your enemies fire at you and send them back. I do enjoy how you can pick up ammo for guns you don’t have though, so that way when you run into a new gun you’ll likely be full on ammo instead of finding a gun with just 10 bullets in it. There are only a few actual viable weapons late into the game and I’d prefer having the half a dozen interesting weapons from the previous games than a dozen guns that are mostly doubles. Many people aren’t going to like how the game goes backwards to a two weapon limit when you could carry whatever you wanted in previous games and I still don’t like it in Infinite. Unfortunately none of the weapons are particularly interesting or original and if you’ve played a generic shooter before then just imagine all the guns from any of those games but with an early 1900’s look. There’s a nifty arrow you can bring up by tapping on the d-pad that will point you in the direction you need to go which helps you know where you can explore so that you don’t accidentally lock yourself from the previous area by walking through a door that progresses the story. Infinite is also a bit more linear but there’s a decent bit of exploration if you want to find the hidden voxophones or kinetoscopes that shed a bit more light on Columbia’s history. Like I said before, Infinite definitely feels more like a traditional shooter than Bioshock or Bioshock 2 ever did and it works fine everything just feels really tight and polished. The game really encourages players to explore if they want to get all the pieces of gear which are worth finding because they give you very helpful buffs like a 50% boost to your speed whenever you jump off a skyline or stunning all enemies in the vicinity whenever you do more damage than is necessary to kill an enemy. Infinite retains the RPG elements with weapons and vigor upgrades and equipment you can attach to four parts of your body that give you various buffs. You can easily keep a steady supply of ammo if you only use whatever gun the enemies are using when you play on anything lower than Hard mode. You’ll still scavenge for food to refill your health, ammo, and money but it’s not as much of a necessity as it was before. ![]() On one hand the game is basically throwing its themes in your face to make sure you get it but on the other hand it does show how extreme the citizens of this city are in their beliefs.īioshock Infinite abandons the horror vibe from the first two games in favor of a more traditional shooter experience. Unlike Bioshock, Infinite is a lot less subtle in its symbolism/metaphors which leaves me feeling slightly conflicted. It’s kind of hard to pull a twist on players who are expecting one but Infinite manages to do it easily and ties things in pretty well at the end. Things don’t go quite as planned and the story takes you for a few twists and turns as you try to figure out what’s going on in Columbia. Without treading into spoiler territory, you’ll fill in the shoes of Booker DeWitt, an ex-Pinkerton agent who travels to the floating city of Columbia in search of Elizabeth in hopes of ridding himself of a serious gambling debt. It’s been six years since Ken Levine brought us the phenomenal game Bioshock and this time he takes us up to the skies for Bioshock Infinite.
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